00 / How we work

How a DCM Studio project runs, from first call to handover

No spec, no start. It protects you more than it protects us. Here's every step, what you'll be asked to do and what you get at the end of it.

01 / The 4 steps

Each step ends with something you can hold us to.

Step 0130 min

Talk

A call about the problem and the people who live with it.

YouDescribe the problem and what good looks like
WeAsk awkward questions and give a rough range
CostFree
OutputA budget range and a yes or no
Step 02[X] days

Specify

We write down exactly what gets built, then price it.

YouReview the draft spec and answer questions
WeMap screens, data, integrations and risks
CostFree for most projects, [€ PRICE] for large ones
OutputA signed spec, a fixed price and dates
Step 03[X] weeks

Build

Working software every week, on a private preview link.

You30 minutes a week to click through and comment
WeBuild with AI tools, review every change
CostAs quoted
OutputA finished, tested system
Step 04launch

Hand over

Everything you need to run it without us.

YouBring the people who'll use it to training
WeLaunch, monitor and fix early issues
CostAs quoted
OutputCode, accounts, docs and training

02 / What a spec contains

A spec you could hand to another developer.

That's deliberate. If you could get it built elsewhere from our spec, our price has to be fair.

Spec / contentsDCM-SPEC
01
The problem, in your words, and how we'll know it's solved
02
Every user type and what each can see and do
03
Every screen, with a rough sketch
04
Integrations, with what data moves where
05
What's deliberately left out
06
Risks, assumptions and anything we're unsure of
07
Fixed price, payment stages and dates
08
Monthly running costs after launch

Why we insist on it

Most software disputes come from 2 people remembering a conversation differently. A spec ends that argument before it starts.

It also makes the quote honest. Every line of the price points at a line of the spec, so you can see what you're paying for and cut what you don't need.

03 / Changes and surprises

Things change. The price only changes when you agree.

03.1

Change requests

If you want something new mid-build, we write it up with a price and a revised date. Nothing changes until you approve it.

03.2

Small tweaks

Moving a button or rewording a label is part of the build. We'll tell you when something crosses the line into a change request.

03.3

Our mistakes

If something in the spec doesn't work as described, we fix it at no cost, during the build and for [X] days after launch.

03.4

Delays on your side

If we're waiting on content or decisions, the launch date moves by the same amount. We'll flag it as soon as it happens.

04 / After launch

Support from the engineer who built it.

04.1

Warranty

Bugs against the spec fixed free for [X] days after launch.

04.2

Support plans

Optional monthly plans with monitoring, updates and a stated response time of [X] hours. See plans

04.3

Going elsewhere

You own everything, and the documentation is written so another developer can pick it up. No exit fees, no hostage code.

Next step

Here's what it does, what it costs and when you'll have it.

Tell us what's slowing the business down. The engineer who'd build it will reply within 2 working days with a rough price range.